How the work gets made.
Four disciplines, one habit: treat the tool’s raw output as unfinished. The aim across all of it is realism, precision and emotional weight — work that reads as made rather than generated.
AI Image Creation
ImagePost-production over prediction Stills · Nano Banana · GPT ImageGenerative models ship with defaults that quietly degrade product work: an amber-warm grade, a studio-composite look, inflated scale on small objects, over-smoothed edges. Left alone they produce the flat, plausible, slightly wrong image everyone recognises now. The work is in refusing that.
The mechanics
- Preventative promptingprompts are built to correct the defaults before they appear, and recurring corrections are locked as hard rules rather than re-typed.
- Material precisionwhen scale has to be exact for canvas, acrylic glass, Alu-Dibond and textile, the product is composited in post rather than trusted to the model.
Objective
Images that read as photographed objects on a real wall or table, not as renders.
Index01 / 04
UX / UI Creation
UXProduction-grade prototyping Prototypes · built in Claude CodeThe measure is whether a customer gets through. Clean, modern, and above all legible: every step explained, nothing that leaves someone stuck or unsure what happens next. The customer should be confident about the price and about the decision in front of them before they are asked to commit to either.
The mechanics
- The shortest honest routefrom landing page to basket in as few steps as the product allows, without burying the customer in information or asking for choices they don’t yet have a reason to make. Where a flow gates a decision before showing its price, that is the thing to fix.
- Built-in complianceusability heuristics, WCAG 2.2 AA and platform conventions from the first pass. Contrast, keyboard paths, touch targets and screen-reader order are part of the build, not a later audit.
Objective
Measured against the flow a customer actually has to get through, not against how the page looks.
Index02 / 04
3D / Product Builds
3DMeasured, not approximated Blender · Cycles · PSD exportI build products once, to their real dimensions, and generate everything else from the model. The source is the print spec — cutfiles, product PDFs and physical samples — so plies, glue lines and thickness are measured rather than judged by eye. What comes out reads as the actual object because it is the actual object, described accurately.
The mechanics
- Built from the specmodels are parametric and derived from production files, with weight cross-checked against material density. A new size or finish is a parameter change, not a rebuild.
- Physically correct renderingCycles caustics, refraction through 25 mm acrylic, and contact shadows measured with difference plates rather than estimated.
- Handed over as PSDmulti-angle renders exported with the motif as a replaceable Smart Object, so colleagues produce new visuals without opening a 3D tool.
- Motion base for filmanimation built in Blender to the product’s own dimensions, then re-rendered for finish, so geometry, camera and timing stay controlled.
Objective
A single model can serve product imagery, listing consistency, animated idents and film. A new size, finish or motif is a parameter change rather than a reshoot.
Index03 / 04
AI Video Creation
FilmSystematised production Film · Seedance · Kling · VEOFilm runs as a documented production system rather than a sequence of lucky generations. Everything is finished in Premiere Pro; the generated material is raw stock, not the delivered cut.
The mechanics
- Model choice, re-made each timethe models arrived in sequence and each one moved the ceiling. VEO carried the early work, when nothing else held physical motion together. Kling took over as realism and body movement caught up. Seedance carries the best-quality work now, with Kling still handling product and gallery motion where that is enough. The rule is not which model does what; it is that the question gets asked again every time a new one lands.
- Control before generationsheets, boards and starting frames exist to hold a character, a product and a place consistent across shots, and to fix timing, beats, lens and camera before anything is generated. The workflow is varied deliberately between campaigns to find what suits each one.
- Failure logginga running log of the specific ways shots break: acting, thin-item geometry, camera timing, grade, audio. So the same mistake is not repeated across sessions.
Objective
Film that carries the feeling it was briefed to carry, and shows the product as it really is.
Index04 / 04
How it is built
Prototypes and boards are built in Claude Code — directed, reviewed and adjusted, then taken far enough that engineering can ship them. Designer, not software engineer.